top of page

ABOUT ME

After graduating with honors from the Digital and Interactive Media Design program at NAIT, I went on to a world of programming various web based languages. I eventually moved into the fast paced world of cutting edge VR development and real-time rendering using the Unreal Engine for several years. 

 

With my strong programming background and interest in visuals, I eventually fell into the role of Technical Artist. Bridging the gap between the technical and creative world to create optimized experiences and efficient pipelines was extremely fulfilling and led me on my path to go back to school for additional education.

I enrolled in the Foundations of VFX course at CG Spectrum where I was able to expand my skills with 3D Modelling, Animation, and Houdini.

 

Before graduating, I was able to join a VFX production studio and work on several high profile film and TV projects as a Dynamics Artist using Houdini to create a variety of photo-realistic effects. 

I eventually switched back to an Unreal Engine focused project joining the team at Inflexion Studios as a Visual Effects / Technical Artist. During my time there I was able to apply my Houdini knowledge and multi-disciplinary skill set to help bring Nightingale to an Early Access release.

bottom of page