
ABOUT ME
From the moment I got my hands on our first family computer I was mesmerized by the technology. From the first DOS based games to creative apps and programs I knew this was the world for me.
After graduating with honors from the Digital and Interactive Media Design at NAIT, I went on to a world of programming various web based languages. While programming allowed me to excel at my efficient problem solving skills, I always had a passion for visuals. Movies, Games and Music always had a big impact on me growing up, and still do even to this day.
I have a strong desire to stay on the cutting edge technology, and find the right solution to the right problem. After several years of developing with Unreal Engine I fell into the role of Technical Artist and was hooked with bridging the 3D Artist and programming worlds together to help develop everything from cutting edge VR products to real-time rendering workflows.